Remote |
San Francisco, CA
Permanent | Job ID #69513 | Posted 3 months ago
Onward Play needs a full-time, direct hire Gameplay Network Engineer for a top AAA game studio client.
You’ll join the Engineering team to developing the game’s higher-level network features, ensuring the game simulation’s fairness, reducing latency, and optimizing network performance.
To learn more about this Gameplay Network Engineer opportunity, apply now and chat with a recruiter today!
As a Gameplay Network Engineer you’ll:
- Collaborate with other engineers to improve the game’s network replication
- Optimize networking systems to improve latency
- Work to level the playing field and maximize game fairness
- Educate content creators and gameplay engineers on how to maximize network reliability and replication
- Develop networking code to interact with backend systems for new gameplay features and data collection
- Maintain and extend documentation on network-oriented features and systems
- Debug and optimize existing gameplay networking.
Skills & Experience Needed:
- C/C++ experience with an understanding of multi-threaded programming techniques
- Experience building games as a network-oriented gameplay engineer for PlayStation, Xbox, or PC
- Understanding of computer and console game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
- Experience with off-the-shelf anti-cheat products, such as Easy Anti-Cheat or Battleye
- Strong communication and interpersonal skills, ability to work as a part of a team
- Self-directed, focused, and detail-oriented
To learn more about this Gameplay Network Engineer opportunity, apply now and chat with a recruiter today!